Apartment Scene
The goal of this project was to showcase my current skill set as a 3D artist. I also wanted to practice scene propagation and lighting. The modeling was done in Maya and Zbrush. The texturing was done in Substance Painter. The final scene was put together and rendered in Unreal Engine 5.
Day Renders
Night Renders
First Blockout

This was the initial scene block out.
Mid progress

I added steps down from the kitchen to help break up the room. The decision to rework the windows and fit the space for the piano was made during this time.

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